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Need Help for Medieval Themed VR Game

Project Title:
Exodus VR (Working Title)

Description:
If you own a VR headset, you have probably played the ‘Longbow’ minigame in the lab. It’s a fairly simple minigame that pits a player and his trusty bow and arrow against a horde of stick figures trying to sack his castle.

That is where the inspiration for this project comes from. I want to take the core gameplay loop and expand on it with more levels, a more realistic/gritty aesthetic, a skill/upgrade path, and basic melee combat.

I would also love for the game to feature co-op multiplayer, but that is way down the road.

Design wise, I am taking inspiration from medieval fantasy and Han Dynasty Era china. (Think For Honor how you have cultures that really never came into conflict at war with each other).

Team Name:
Don’t have one.

Team Structure:
Project Manager/3d Modeler/Texture Artist/Level Designer - Bran (Me)
Blueprint and Programming - Will and Evan (they may also be helping with level design and art assets.

Previous Work:
NA - I used to be into the modding scene and worked on a few now-defunct projects. Unfortunately, I don’t have much to show from them. I have a few WIP assets attatched though. Not a hugely impressive ‘portfolio’ but its what I’ve got.

That said, I like to think I am moderately proficient in blender, photoshop, and substance painter. I also know my way around the unreal engine editor from a basic design perspective.

Currently taking some online classes on C++ and Blurprints in unreal, though I’m probably a few months out from being any sort of useful in those departments.

Talent Required:
<C++ Programmer /blueprint scripting> we are pretty good on this front, but if you have experience with multiplayer hit us up.

<3d artist/character artist and animator>

Got other skills you think would be useful? Let us know!

*Due to the nature of the project a VR headset is required for most positions.

Compensation is royalty based. I’m not gonna promise a percentage (because the team may expand in future) but I will promise equal share assuming you see the project through to the end with me.

Contact:
E-Mail: [EMAIL=“carter_brandon@outlook.com”]carter_brandon@outlook.com

We’ve added some blueprint scripters and programmers to the team, but we are still looking for help. See the updated post and below or shoot me a message for more info.

Talent Required:
<C++ Programmer /blueprint scripting> we are pretty good on this front, but if you have experience with multiplayer hit us up.

<3d artist/character artist and animator>

Got other skills you think would be useful? Let us know!