Hey Guys! I’m trying to make a combat system which would feel a bit more realistic to the player.
Currently I’m using various animations to test it out. For eg: When the player attacks the enemy it reacts with a proper animation. But sometimes these doesn’t feel that good. And there is another problem with this kind of approach is that, when the player hits various enemies, they all play the same animation.
I was thinking if I could do a physical kind of simulation to kick in at that exact moment it would look more realistic and every enemy might react a bit different. As I’m pretty new to this kind of thing, so I thought I should ask the experts on what kind of approach is best for making a good combat system.
Please Help, Thank You.