Hi everyone! I’m experiencing a problem that I don’t know how to fix. I’ve set up a teleport system that will move the player from a room to another when it cross a plane. Relative rotation, position and velocity are take in account, so the teleportation is seamless, but I’m having some annoying graphical artifacts that are breaking the illusion. Here’s the video showing the issue
As you can see, when crossing the teleporting plane, some meshes start to “flash”. Since I’m teleporting from a room to another one, I’m assuming this might be because of occlusion culling? Here’s a top down view of the situation if I’m not clear on the matter. Does anyone have any idea how I can fix around this?