Need help fixing my FPS wall Jump mechanic

Hi, so to preface, i’m trying to do something as described here:
https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/3556-blueprint-wall-jump-fail
using a sphere trace to detect the wall and then push off in the opposing direction.

Here is how Im calling my wall jump and the detect wall function


my wall jump velocity is set to around 1200