So I’ve been following this Unity tutorial and translating it to blueprint: https://catlikecoding.com/unity/tuto…x-map/part-16/
So far I’ve gotten a working breadth first pathfinding algorithm going, but when I added the priority queue and such the algorithm breaks. I swear I have double checked everything, but I’m sure its a simple fix. Any ideas? Please let me know how I can further clarify, or if there are inherent flaws in this setup. Thanks! And much appreciated.
Edit: The source and interpreted tutorial files are in the below posts. I did not know I could edit posts at the time of creation so sorry this is a three post thread