Afternoon!
I am recreating some functionality in Unreal that is from Unity and I have been having difficulty finding the Unreal equivalent of some audio settings. I am hoping someone who is a bit more familiar with the Audio system might help point me towards some examples or let me know if there even is an unreal equivalent in c++.
- AudioSettings.dspTime
- AudioSource.spatialBlend
- AudioSource.panStereo
I am using Audio components and Wav files currently to keep things simple, since obviously I am not as familiar with unreal audio, but I can definitely adjust and add other components if needed.