Ok so in my blueprint in the edit I need to have an exposed “Angle” value to the user. This has a range from 30-49 This is in degrees and will be an integer. the problem I have is in unreal it seems that 0 pointing straight up and 90 degrees is flat with the horizon. I need to reverse this some how. I need to be able to enter a Value of 90 in for vertical and 0 for flat.