I’ve been trying for two days and I can’t get the kit to save the blueprints as just themselves instead of an entire map. I know how to lengthen the spoil time to basically years, I’m just to annoyed and tired of feeding 50 dinos without worrying about them starving to death, but I can’t figure out how to save it as just blueprint mods instead of an entire map. Can I please have some step by step help.
Excuse the grammar. Grammar is not my strong point.
If your mod is showing up purely as a map after cooking it out, then you need to make sure your PrimalGameData follows this exact name structure: PrimalGameData_CustomModNameHere. The PrimalGameData HAS to be in front, and exactly as I typed it, otherwise it will only cook out as a map. This sounds like what your problem is.
Thank you. I’m trying to make copies of items so there will still be a spoil version for narcotics. If I can’t get it to work in the end I’ll use the codes. I’m still stuck with the map even after watching and following the tutorial at least 4 times. It appears as map on my game and not a mod like I want it.
Could be related to the update they posted a few days ago: “As of v190, Mods need to have their PrimalGameData asset contain the string “PrimalGameData” at the START of the asset name, in order to function properly on dedicated servers and be listed in the “Mod” section of the UI (such as “PrimalGameData_MyModWhatever”).”
Well I’m back. I managed to get it uploaded and in the mod section, but the mod itself is not working. I want to add my none spoil copies to the game. I want to be able to harvest the berries from the bushes and the meat from the dead dinos. I put the new items in the Seed Harvest Components and some of the dino Harvest Components and added them to my mod file. I also added them to the master file in the PrimalGameData in my mod file. They still aren’t appearing in game though. Anyone Know what I am missing or what the problem may be?