I am currently attending to make a jump king inspired game for my own amusement and I’m wondering how do I make the character jump like in jump king in unreal engine 5 blueprint.
Hello, Welcome to the Forums.
I had never heard of ‘Jump King’, so I needed to watch the trailer. Are you specifically talking about the ability to hold down the jump button and get a stronger jump the longer you hold the button down?
Yes I am referring to the ability to hold down the jump button to get a higher jump depending on how long you hold it down
Cool, so in the context of the default 3rd Person template:
According to the tooltips there’s some built in functionality for this sort of thing, but I’m not seeing any related variables on the Character Movement Component. (Maybe it’s a C++ thing?)
So, I came up with this simple implementation.
There’s a ‘Map Range Clamped’ node that could be used instead of that multiplication/lerp.
Let us know if you have any questions.