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[Need Help] Custom Character from fuse

Hi everyone!
I’m having a problem with my custom character.
I did a character in Fuse and…

-When I import the model as collada .dae in blender and export it as .fbx, in the editor happen it:

-When I import the model as .fbx, first it look like this: 9777debc3dffdf6d7ccb5c74424a1e9c09bfc630.png

When I fix it, in the ue4 editor is ok, but at the time to make the animations in blender, the bones do strange things with the mesh. Example: e07563ca75b1f4cfe6d026d5fc3800f54068e11d.jpeg:mad:

Any help??

Thanks.

hello Machensan,

I ran into this some time ago and the below video tutorial from Mixamo helped. The skeleton from Mixamo id different from that used in UE. Perhaps the video will offer some help to your situation as well.

http://blog.mixamo.com/learn-how-to-use-the-mixamo-skeleton-in-unreal-engine-4