I’m having a problem with my custom character.
I did a character in Fuse and…
-When I import the model as collada .dae in blender and export it as .fbx, in the editor happen it:
-When I import the model as .fbx, first it look like this:
When I fix it, in the ue4 editor is ok, but at the time to make the animations in blender, the bones do strange things with the mesh. Example: