Hello! I’m trying to make a third person game that takes places in a quite large city. You are also quite small. Needless to say, this takes a good amount of processing to do this. I know that I need to use level streaming to keep this to a minimum, but I don’t know exactly the process to get this done. For example, how small do I need to split the map into levels? I can figure out how to set up level streaming from the current tutorials Unreal made, but the specifics are quite confusing. I’m willing to share more information if anyone has ideas. Thanks!
Have you found anything useful about this topic?
I hope this helps, this helped mehttps://www.youtube.com/watch?v=hemu6rlgzkQ
Actually this has nothing to do with open world issue… It’s rather should be not just about level streaming, but about world composition and so on.