Need Help Creating a Pause Menu for a Text-Based Visual Novel in Unreal Engine 5

Hello! I just started working on a visual novel using Unreal Engine 5, and I need some guidance on creating a pause menu.

First, I want to say that I started with Unreal Engine 5 and game programming in general only three days ago, so I’m sorry if I talk some nonsense. My visual novel has the main protagonists, but the player only interacts with the story by clicking on choices - there is no direct control of the characters using WASD or other inputs.

I have searched for tutorials on how to create a pause menu for a text-based visual novel in Unreal Engine 5, but most of them involve controlling a character, which is not applicable to my project. Can you please provide some guidance on how to create a pause menu for a text-based visual novel in Unreal Engine 5?

Thank you so much in advance for your help.

Perhaps you could explain what that means. How is this menu different from all the other menus you’ve seen in tutorials?

  • bring up a widget with options on keypress and pause the game

What else is needed?

I apologize for bringing up this topic. I acknowledge that I still have significant knowledge gaps in programming, and therefore, I plan to focus on learning the basics first before attempting to tackle more complex tasks such as creating a pause menu (for me). Thank you for your response. May I request the admins or moderators to remove the topic?