Need help creating a dynamic cut scene

Hi everyone,

I’m am creating a Starfox inspired game and I am trying to recreate the stage clear sequence seen when you beat a level - Basically the camera circles around the ships.

Example here (skip to 4min in the video):

As you can see, it flows seamlessly from gameplay to cutscene.

I watched the Sequence tutorials found HERE, but the tutorial adds a mesh to Sequencer and then manipulates it. This doesn’t work for me because I want the sequence to play anywhere with the actual PlayerShip BP in the level (not the mesh added to sequence).

This is what I’m trying to achieve: Spawn master sequence at the end of the level and have the sequence “attached” to the Player Ship so the cameras circle around the ship for the sequence. I am trying to use Sequencer so I can use several camera cuts.

Here is my attempt at spawning a level sequence actor as a child of my Player BP so it follows the player, but this doesnt seem to work.

Any ideas on how I can achieve the sequence in the video? Is Sequencer the right tool for this?

Any help would be appreciated :slight_smile:

Hate to bump my own thread, but does anyone have any ideas how to achieve this?