The tutorials seems to be well written, but I stumble here:
*Time to compile your project so you can add an instance of your new class to the level and test it out!
Because you have added a new UCLASS-decorated class and a new UPROPERTY-decorated variable, you will have to re-open your project in Unreal Editor after compiling to see the changes. Go ahead and close Unreal Editor now.
In the Toolbar, click on BasicClass to expand the Scheme dropdown. *
So, I should close the Unreal Editor, the app. But which Toolbar they do refer to, when I have closed the app?
Don’t understand this step, do they mean XCode?