Hello all,
My current project is to try and recreate the movement system of Super Monkey Ball, and so far, it has been going really well. I have a rotation blueprint that is able to rotate the ground to match the gamepad thumbstick, and I have a blueprint that is able to make sure that the ground rotates around/under the location of the ball. The problem I have is that those blueprints aren’t connected and my brain is beginning to fizzle in trying to figure out how to connect them. What I want to know is how do I get the ‘Angle Degree’ and ‘Axis’ out of my new rotation system in order to integrate the rotation location again. Or, if I am completely misguided about what I need to do, general advice would be quite handy.
First Image is the rotation location system. Second image is the new rotation system.