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Need Help !!! Collision weird behavior

Hi guys, i need some help
when i started playing my game everything is working correctly but for a while my actor’s collsion was not working. i have more than 1 collsion on the actor all of them not working like something turns it all off. im not sure if this is a bug ? because its not happen everytime i played and after debug more once happen collision still working when i move my actor to another area at between axis x 0 to 1000,y 0 to 1000 beside this area collision was not working and if it worked before it should not get the collision result as “none” (from my attached pthoto) right ? so what cause the collision set to “none” and Is there a way to reset this behavior in blueprint ? im quite sure all of my collsion’ profile was correct