Hello, if your UCndPlayerCameraComponent class derives correctly from UCameraComponent (as this part is not visible on your screenshots) I don’t see anything incorrect.
Maybe the fact that you are overriding public method as a protected is causing your errors? Because in CameraComponent SetFieldOfView is public.
Thanks to this, the Field Of View from Base Class of Camera Component is now clamping between Min and Max set values in both editor and in use, and doesn’t go beyond them.
Kudos to me.
If you don’t know what’s going on, or you don’t read carefully, what I’m struggling with, and instead you immediately jump in with your “wisdom,” don’t even say anything.