I’m working on a controller input system for menus, but I’m stuck unable to call button events with blueprints. I’m aware of other threads about this issue, but they all focus on hooking up events to individual buttons. There are situations where this is insufficient.
I have a child UButton class in C++, but my knowledge of C++ is remedial at best. How would I make these OnClick, OnHovered, etc. functions callable in blueprints, or else replace them with an event of my own? This event needs to be called by the native events, but also by a pawn that handles controller input. The importance is parity between mouse and controller inputs.
Thanks in advance.