I’m currently making a first person melee game. I have 2 punching animations, one for the left arm and one for the other arm.
I’m trying to blend these two so that the animations can work together. I.e. the player requests to punch with both hands, so both of the animations play together.
Here’s my current setup (Imagine I have a state machine that decides when the animations should play)
Here’s the filter settings
Spine_05 is a bone in the middle of the two arms, and they are both parented to it.
This is the result
For reference, these are the punching animations.
Notice how the punching arm is straight.
Is there a way for me to blend these two animations so they are punching straight with both arms?
Any input would be helpful I’ve been stuck on this for a while now.
Cheers