Need Help Blending Left Hand & Right Hand Animations

I’m currently making a first person melee game. I have 2 punching animations, one for the left arm and one for the other arm.

I’m trying to blend these two so that the animations can work together. I.e. the player requests to punch with both hands, so both of the animations play together.

Here’s my current setup (Imagine I have a state machine that decides when the animations should play)

Here’s the filter settings


Spine_05 is a bone in the middle of the two arms, and they are both parented to it.

This is the result
Result

For reference, these are the punching animations.
Left_Punch Right_Punch
Notice how the punching arm is straight.

Is there a way for me to blend these two animations so they are punching straight with both arms?

Any input would be helpful I’ve been stuck on this for a while now.
Cheers

Hi,
Do you know how to use Sequencer to create animations? You can combine the two animations and create an animation sequence.

OOoo, no. Do tell how. Are there any resources you recommend?

Hmmm, I looked into it for a bit. It may not be what I want. But thank you for the suggestion, I appreciate it.

Does your skele have more lower spine bones and/or a pelvis? If so, might want to use one of those as the branch filter bone and set the blend depth to a >0 number. In my 2.5d project, chars cast spells with left hand using aim offset player, and I blend at pelvis with a depth of 4.

There might just be some inadvertent rotation of spine 5 in your punch anims that’s multiplying itself when blended like that.