Need Help: ARCore Depth Occlusion Not Working in UE 5.3

Hi Unreal Engine Community and Epic Games Team,

I’m facing a frustrating issue with ARCore’s depth occlusion in Unreal Engine 5.3.0. Simply put, I can see my 3D objects through walls on Android, and I can’t figure out why. This wasn’t an issue before the update to 5.3.0.

What I’ve Tried

  • Updated to 5.3.1: Problem still there.
  • Tested Epic Games’ AR example project: Same issue.
  • Fiddled with AR settings: No luck.

Project Details

  • Blueprint-only
  • Only using ARCore, no other plugins

I’ve already reported this as a bug a few weeks ago, but it’s not showing up in the tracker. If anyone has insights or has faced a similar issue, I’d appreciate the help.

Thanks for reading, looking forward to any advice.

Best,
Gabriel Sandstedt

Hi Gabriel,
did you find the answer? were u able to make it work?

I was stuck at the exact same problem. Had some help from the AR UE Discord and created a short Youtube tutorial. You can try to solve it like this → https://www.youtube.com/watch?v=4Py8nD0a8I0

Hope that helps :slight_smile: