Hi Unreal Engine Community and Epic Games Team,
I’m facing a frustrating issue with ARCore’s depth occlusion in Unreal Engine 5.3.0. Simply put, I can see my 3D objects through walls on Android, and I can’t figure out why. This wasn’t an issue before the update to 5.3.0.
What I’ve Tried
- Updated to 5.3.1: Problem still there.
- Tested Epic Games’ AR example project: Same issue.
- Fiddled with AR settings: No luck.
Project Details
- Blueprint-only
- Only using ARCore, no other plugins
I’ve already reported this as a bug a few weeks ago, but it’s not showing up in the tracker. If anyone has insights or has faced a similar issue, I’d appreciate the help.
Thanks for reading, looking forward to any advice.
Best,
Gabriel Sandstedt