Hey everyone,
I could really use some help. I’ve been searching online but haven’t found a solution. I’m hoping you can assist me with my problem.
I’ve created a new project featuring a Meta Human Character as my main character. I’ve set up everything, from the character, the camera to the standard movement Blueprints. Everything was working fine until I reached the animation setup.

As you can see in the images I’ve attached, everything seems to be set up correctly, except for the Main_Character_ABP or the Main_Character_BP itself.
In the last screenshot, the casted player is showing up as UNKNOWN, and I’m not sure why. I’ve set up everything, and I’m using a blank project as a base.
If anyone could help me resolve this issue, I would greatly appreciate it.
Best regards
Hello,
It’s one or both of two things:
- Your values will only turn up once you are actually in PLAY MODE. Otherwise, the character does not exist.
Go to play mode and then look at the Animation Blueprint; it should update.
- You have a Blueprint called “BP_Andrew”. Make sure this is NOT the player character that you are using.
1 Like
Hey,
thank you so much for your fast reply
sadly I was still not able to fix it and I dont really know what to to next
this Image was taken as I was in Playmode
this is the cast to Main again with an unkown class
I have even called “is Owning Actor” component

I have checked the Main_Character_BP and It is the “Main Player” as far as I can see

BP_ANDREW is just an actor but maybe I am overseeing something
these are BP_ANDREW class settings
and this is the MainCharacter Class settings + class defaults
if you need any more pics of something im missing out just tell me where and I will put them in.
Best Regards
Can you post a video or link to a video showing all of this in action, please?