So, I created a Character Changer component, and I also removed the Skeletal Mesh from the Player Blueprint in hope to decrease its file size.
What I’m curious about is the Parent Socket that is assigned to my First Person Camera, though the Skeltal Mesh is not existing in Player Blueprint.
As I’m changing the character, the 1P Camera reattaches itself to the head of the changed character.
I guess is normal, as long as the changed Skeletal Mesh has the same bone name as the one in Parent Socket, but… I just needed to know.
And is there anyway I can change the Parent Socket, just in case?