So a few days ago I made this post https://forums.unrealengine.com/deve…-static-meshes
And I couldn’t find the merge static mesh components node. I came up with my own ‘solution’ but I am having several headaches.
I was stress testing a blueprint of mine:
Let me explain, the walls construct themselves, each piece is a own static mesh component, when the assembly is done however I am adding instances of the “instanced mesh component” and place it to the transforms (see screenshot) and then delete all the static mesh components as the instanced static mesh component have replaced them. I was hoping this would crunch down on drawcalls quite a bit but I am not getting any noticeable result (why?). My instance static mesh conversion is definitely working, i checked that. Though like mentioned I am not getting the performance boost I hoped for.
Any tips would be appreciated, I am trying to get this thing optimized as much as possible.
Had around 60-80 fps once it was all constructed on a 2080ti ryzen 9 3950x and 32 gigs of ram, which is imho a bit too unoptimized.
**Thank you so much in advance!
edit: **I am not getting 3 frames as in screenshot