I’ve been trying to make a tilting and crouching system in unreal 5.5 but I’ve been trying to have a collision box attached to the camera to stop it from clipping through the walls but no matter what the collision box wont collide with objects
Usually you have a Spring Arm as a parent of the camera so when it hits something it doesn’t go through it and obstruct the view. The camera has it’s own collision channel by default so you can set the collision to collide with specific thing if wanted. Things that might not even be visible in game can be set to collide with the camera in this way.