Need help activating HUD message devices on round end events

There’s no way for me to check the logs for an end game event because it’s just me in the game test.

I’ve adjusted the code to this:

EndRound()<suspends>:void=
        PropTeam.HeartBeat.DisableAll()
        # Get any player to pass to EndRound
        PropTeamEmpty := PropTeam.TeamEmptyEvent.Await()
        HunterTeamEmpty := HunterTeam.TeamEmptyEvent.Await()
        RoundEnded := RoundTimer.AwaitEnd()
        Players:[]player = GetPlayspace().GetPlayers()
        if (RoundEndInstigator := Players[0]):
            Logger.Print("Round ended.")
            if (PropTeamEmpty = true):
                HuntersWinMessage.Show()
                Logger.Print("Hunter Team wins.")
            if (HunterTeamEmpty = true or RoundEnded = true):
                PropsWinMessage.Show()
                Logger.Print("Prop Team wins.")

            RoundSettings.EndRound(RoundEndInstigator)

I get no errors in the code, but nothing happens when I test the game with a friend.