So I’m having trouble with my action key and trigger box. I configured “F” as the action key, and I have doors closed that needs a button to open them up. I have all the nodes set up that they work in order including a small cutscene. BUT if I use “input action key” you can push F and the sequence activates from anywhere in the level. I use trigger box overlap but it starts instantly. I even set up a custom BP for my button to work but can’t set it up to the level BP. If anyone can help from what information I gave I appreciate it. If you need screen shots I will do so later because I’m currently at work.
Try out something like this: How do I make a door open and close by pressing "E" - Programming & Scripting - Unreal Engine Forums
Basically you need the door to receive input from the nearby players.
I got it to work with a simple bool!
right clicked on the trigger volume and added onbegin overlap and onend overlap
Then i added this to my playercontroller blueprint and the on/off overlap
and it works! if i press F under the box it says true
and if i move away and press it, it says false
I looked into it ilkhan but it didn’t help. See if I can explain this easier…I need a button with it’s own BP activate a cinematic scene in the level BP. All activated by the action key.
Never mind I found out a way. I still appreciate the help guys. Thank you.
Well how did you figure it out?