Hi everyone!
I have a typically stupid question/problem. I have my player’s HUD that was designed in the Editor. I have a trigger box with some text that I want to show up in HUD.
I’ve read that I need to create my own Widget class inheriting from UUserWidget. I’m not sure if needed, but I also created inside that class another one which inherits from UMultiLineEditableTextBox. I called my new UMultiLineEditableTextBox the same name as what it is in the Editor’s HUD. I’ve changed the parent class of that HUD too.
I still can’t seem to access the HUD’s multiline box (its SetText()) from another script (the trigger box’s script). Any advice would be appreciated, especially if it’s written like you’d write it for a child… =_=