Hello Guys I need some help about collision.
My Zombie is modulars pawn and i face problem about sometimes my zombie corpse fly away with large velocity, (as in video it’s fly upward rapidly) I use UE4 4.21 and corpse is “Ragdoll” collision profile name.
When Zombie Die I spawn Corpse with profile name “Ragdoll” with “NoCollisionEnable” and set SetSimulatePhysics(false) and destroy main zombie pawn after Delay 0.02 wait for preparation of corpse skeletal mesh I set collision enable to “Query and Physics” and SetSimulatePhysics(true)
but problem still same and cause randomly , I think best way is limit linear velocity but It’s not have this feature from Editor so I need help about best practice to done with it.
Thank in advance and sorry for my bad english.