Need help! 4.26 building and packaging a plugin project

I have an issue with building and packaging the MQTT Plugin from github, while building and packaging i got this error.

Automation.ParseCommandLine: Parsing command line: BuildPlugin -plugin=D:\Download\mqtt-utilities-unreal-master\MqttUtilities\MqttUtilities.uplugin -package=D:\Download\mqtt-utilities-unreal-master\MqttUtilities426
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.26
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Kolade/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.26
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Kolade\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Kolade\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-UE4Editor-Win64-Development.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Kolade/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.26
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.3.32825.248)
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.32901.82)
TVOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
HoloLensPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HoloLensPlatformSDK using manually installed SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
LuminPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LuminPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.271s
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\Epic Games\UE_4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.020s
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.032s
CommandUtils.ThreadedCopyFiles: Copying 134 file(s) using max 64 thread(s)
BuildPlugin.ExecuteBuild: Reading plugin from D:\Download\mqtt-utilities-unreal-master\MqttUtilities426\HostProject\Plugins\MqttUtilities\MqttUtilities.uplugin…
BuildPlugin.CompilePlugin: Building plugin for host platforms: Win64
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -Project=D:\Download\mqtt-utilities-unreal-master\MqttUtilities426\HostProject\HostProject.uproject -plugin=D:\Download\mqtt-utilities-unreal-master\MqttUtilities426\HostProject\Plugins\MqttUtilities\MqttUtilities.uplugin -iwyu -noubtmakefiles -manifest=D:\Download\mqtt-utilities-unreal-master\MqttUtilities426\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml -nohotreload -log=“C:\Users\Kolade\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-UE4Editor-Win64-Development.txt”
ProcessResult.StdOut: Parsing headers for UE4Editor
ProcessResult.StdOut: Running UnrealHeaderTool “D:\Download\mqtt-utilities-unreal-master\MqttUtilities426\HostProject\HostProject.uproject” “D:\Download\mqtt-utilities-unreal-master\MqttUtilities426\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\Kolade\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UHT-UE4Editor-Win64-Development.txt” -installed
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(49) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(279) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(282) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(285) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(288) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(301) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(304) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(317) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(320) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(323) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(336) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(339) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(342) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(345) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(376) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(379) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(402) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(405) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(408) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(411) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(414) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(429) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(432) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(435) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(438) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(441) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(444) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(447) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(450) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(453) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(456) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(459) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(462) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(465) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(468) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(471) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(474) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(477) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(480) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(483) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(486) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(489) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(492) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(495) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(498) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(501) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(504) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(522) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(525) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
ProcessResult.StdOut: C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/SteamBridge/Source/SteamBridge/Public/SteamStructs.h(528) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
CommandUtils.Run: Took 11.0284931s to run UnrealBuildTool.exe, ExitCode=6
Program.Main: UnrealBuildTool failed. See log for more details. (C:\Users\Kolade\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-UE4Editor-Win64-Development.txt)
Program.Main: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\Kolade\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-UE4Editor-Win64-Development.txt)
Program.Main: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52
Program.Main: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 89
Program.Main: at BuildPlugin.CompilePluginWithUBT(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, String TargetName, TargetType TargetType, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, List1 ManifestFileNames, String InAdditionalArgs) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 238 Program.Main: at BuildPlugin.CompilePlugin(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, List1 HostPlatforms, List1 TargetPlatforms, String AdditionalArgs, Boolean bVS2019) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 154 Program.Main: at BuildPlugin.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:line 111 Program.Main: at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263 Program.Main: at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 Program.Main: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511 Program.Main: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175 Program.Main: at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87 Program.Main: at AutomationTool.InternalUtils.RunSingleInstance(Func1 Main) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 737
Program.Main: at AutomationTool.Program.Main(String[] Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Program.Main: AutomationTool exiting with ExitCode=6 (6)

I have installed the SteamBridge form the Epic launcher Market place but i still got this error. Please can anyone help me on this issue. thanks in advance.