Need guidance with PostProcess Blendable

ah I see, there is a reflection plane happening. you can do:

clamp ( ceil (CameraVector.Z) )

then use that to lerp the plane mask to off. multiply the Z by -1 first if its backwards (or invert the lerp connections).

Hey there.

Like this?:confused:

Because it’s similar to the gif above.

€dit:

Got it!

Thank you so much for your help!!!
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Great!!

I always have to fiddle with the signs and inverting this stuff since I tend to forget if cameravector points towards or away from the camera. It is actually pointing towards the camera which I always mix up since intuitively my brain wants it to work the other way.