ah I see, there is a reflection plane happening. you can do:
clamp ( ceil (CameraVector.Z) )
then use that to lerp the plane mask to off. multiply the Z by -1 first if its backwards (or invert the lerp connections).
ah I see, there is a reflection plane happening. you can do:
clamp ( ceil (CameraVector.Z) )
then use that to lerp the plane mask to off. multiply the Z by -1 first if its backwards (or invert the lerp connections).
Hey there.
Like this?
Because it’s similar to the gif above.
€dit:
Got it!
Thank you so much for your help!!!
Great!!
I always have to fiddle with the signs and inverting this stuff since I tend to forget if cameravector points towards or away from the camera. It is actually pointing towards the camera which I always mix up since intuitively my brain wants it to work the other way.