Need guidance to create "in game" tv screen with ability to change channels and start and pause

I’m relatively new to UE4 and am not a C++ coder. I’m learning Blueprints though. I have an ArchVis model that has a TV. I want to be able to walk up in VR and change channels and also ‘start’ and ‘pause’ manually.

All the tutorials I find online for Media Player are proximity triggers and none discuss changing the content manually “during gameplay”. I’ve found ‘Playlist’ and that works in the editor but I can’t find any tutorial or guidance so that I can create an HUD to allow me to change to any of the videos in my playlist while in the game. I can’t find any tutorials on creating video playback controls (play, pause, etc. ) on an HUD while “in game.”

Anyone have any suggestions for tutorials or assistance?

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I was having a similar problem I found nothing but made my own way, you can modify it to operate the controls in HUD. I couldn’t make a single actor that could change channels play pause etc because the components all counted as the same hit. My solution was to make a new actor for each button because each media player when played plays on All wallpaper of its type although I could probably fix that with tags IDK. As long as the function of the actor calls on the specific media player created and operates that material so you can make multiple actors and then attach them to a larger actor and they will all activate their own hits like buttons. But you do need a separate function for each button. I hope this helps.
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