Hi folks, I’ m a Unity guy trying to get up to speed with UE4. Many things have have come into focus in learning UE4, but I’m a curious how one might perform this relatively simple task.
Import an object (or use a simple primitive), and be able to rotate it via touch on a IOS device (getting this to go in the simulator is just fine as building to a device is another matter).
I don’t need or want joysticks, so I imagine I would create a blueprint with static mesh, set it to movable (or possible not as I don’t want it to move, just spin).
I imagine I could use physics, as it should have a certain amount of inertia to come to a stop, not just spin infinitely. I guess I would enable touch events in the Inputs section, and add ‘On Input Touch Enter’ to the object collider?
Does this sound aprox in the right direction? Any input (pardon the pun), would be might appreciated.
Happy New Year to All!