Hey everyone, sorry I post a bunch still getting the use to programming with blueprints.
In my arcade-style VR game, you are only in 3 levels. One is the loading area and then the two maps you’ll be playing in. In one map my timer is 6 minutes long and in the other map, it’s 8 minutes long. I need to figure out a way where it can detect which map you’re in and set the timer accordingly. Would an “if” statement be the best solution? And if so what’s the best to program that. Right now the timer is set in my Game Mode.
from event begin play, tick is kinda a no no for performance. avoid tick if possible. the set timer by function name nodes can loop if you tell them to. That node should be the way to go for you.