Project Title:
Trigger_Hurt
Description:
This game is a unique first and third-person action shooter centered around deathmatch and competitive team-based objective gamemodes. Featuring tons of weapons, kung fu, slow motion, stunts (such as diving, rolling, flips, slides), breakable environments, and more. Ideally we are aiming for a recreation of The Specialists mod for Half-life as a base:
Previous Work:
Double Action: Boogaloo (Mapper & Animator) --Released
Killing, My Friend (Mapper, UI, Website, Tester) --In Development
Talent Required:
C++ Programmer/Blueprint Scripting
- Knows how to make “chainable” velocity based movement mechanics. *]Knows how to enable slow motion (including physics/particles/sounds) in a multiplayer setting via LoS & radius. *]Experienced in creating a multiplayer shooter. *]Bonus: Knows how to create modding support. *]Likes John Woo and The Matrix
Current Situation:
We have a fully working networked multiplayer first and third person shooter currently setup in a modular fashion. Who I am looking for is someone who can come on board and start fleshing out the many other mechanics of the game, start adding in our animations for those mechanics, blend them as required, and overall just start filling in the blanks. We’ve got a good start, but I need an experienced UE4 developer to boost this development into overdrive (with as much time as they have to spare).
Website:
Domains purchased, waiting for more game content to establish the website.
https://twitter.com/TriggerHurtGame
Wage:
This project has a decent fund, enough to create a solid alpha version. Ultimately afterwards, we are aiming for a small successful crowdfund when we’re ready as it is tradition with indie games. Let me know how much you think is enough for you to get started on this, I’ll try to be as fair as possible, depending on the work you do I’ll most likely pay you more. Preferably though, I’d like a passionate programmer that is ready to take this head on and get things done, the project being primary and income is secondary. I’ll take care of you, if you take care of us.
Apply:
If you’re interested, to apply I just need to see your previous work and to know that you are confident you know how UE4 works and how you can make it work for you, as our features are quite demanding and most likely haven’t quite been done in UE4 yet to my knowledge. So if you want a challenge and want to get paid while creating a ridiculously fun game, please be sure to message me and include your rates, thanks. (I am open to royalties as well)
Contact:
E-mail: dementei89@gmail.com
Or PM on here since that gives me an email anyway.