I’m in need of an experienced 3D character artist to create an original high quality realistic human character based on sports from start to finish - sculpting, modeling, retopo, texturing, etc. The model doesn’t need to be rigged now, but the model should take future rigging and animating into consideration for topology design. There’s no concept art but there’s nearly infinite reference material that we’ll be pulling from.
The level of fidelity should be comparable to that of the TwinBlast bust model from the Photorealistic Character Example https://docs.unrealengine.com/latest/INT/Resources/Showcases/PhotorealisticCharacter/. We won’t need hair as the character will be wearing a helmet.
The artist should be able to read and write fluent English as that’s how we’ll be communicating and accept Paypal for payment.
ZBrush (Hard Surface and Organic scultping)
Models in FBX
Textures (BaseColor, Normal, Occlusion / Roughness / Metallic) in TGA at 4K resolution
1 month. Final deliverables need to be delivered by the end of October. The sooner the better.
If all goes well, there may be additional character models ordered from you in the future.
If interested, please send an email to [EMAIL=“email@example.com”]firstname.lastname@example.org with your portfolio, pay rate, and a rough estimate of total cost.