Hey so I’m trying to make some enemy spawns that can be used throughout a level. Right now they are triggered by a collision box the player walks though, but my issue is when that happens it just grabs all of the enemy spawns and activates all of them. I need a way to differentiate between different groups of this single blueprint in the level. That way only group 1 will be triggered when passing collision box 1. What should I be looking at to get started with this? I figure I could just make separate enemy spawn blueprints for each group but that seems like a lot of extra work when there is probably an easier solution to this that I’m not seeing.