I will preface by stating that I am very new to this, so forgive me if my questions are silly. I am working on a horror game and in the first level, I have a television that turns on after 2 minutes and once it plays for a certain period of time, the actor (screen) is destroyed. I want a certain door to open once the tv actor is destroyed. I have the BP set for the door so it opens, I am just having a hard time trying to figure out how to have the door open trigger once the tv actor is destroyed. I have provided the bp for the door for reference.
Event dispatcher would be a good way to accomplish this. On the screen BP, you’d want to place an event dispatcher, and call it on destroy event. In your door BP, on begiin play, you’d want to get a reference to that door, pull of the reference pin, and call “bind event to (name of your dispatcher)” from there link a custom event(door open"