I am attempting to import into ue4.5 a first person arms skeletal mesh.
I believe I am missing some steps.
I am using the animation and rigging tools plugin in Maya to create and weight my skeletal mesh. I have followed the steps from the ue4 tutorial on how to export out a skeletal mesh fbx.
I built a full biped skeleton and brought in my arms mesh and weighted it. I then went through the finishing steps and built a rig through the tools plugin.
I exported out two different skeletal meshes to find out which one is going to best preform as first person arms.
The first export was the full biped, it worked but I got a warning that bones like the legs and the spine were not in bind pose even though I had it in bind pose/T-pose.
The second export was just the root, spine3, clavicles,arms and fingers along with the mesh.
Even though the second fbx export seems correct was this a good way to create and import a first person skeletal mesh? Any help is welcome.