Need clarification for component to static mesh collision plz

Hey. I made an actor class with a camera component as the root, and there is a sphere collision component beneath it.

I would like my camera to collide with non-rendering static meshes (or blocking volumes) but I cant seem to get any collision settings on either the sphere or static mesh to trigger a hit event.

I’m guessing this is a component related issue as opposed to a collision channel thing…?


On all the assets you want to collide you need to open them in component view and give them collision boxes. And of course you want to properly set every checkbox you can find in the asset, blueprint containing the asset, and sometimes the node that spawns them.

Haha right thanks, that’s exactly what I did and I was able to get overlaps but not collisions with a static mesh.