This is a game I have been tinkering with since getting a new god machine. This game’s core game mechanic involves running over as many people as you can before time runs out. The other game mechanic is picking up pedestrians, and taking them to their destination. This gives you money that you could use to buy upgrades for your car ranging from a rocket launcher on the roof of your car, to spider-wheels that lets you climb walls, to the rhino upgrade that allows you to not lose momentum after hitting an NPC car. For a complete list of upgrades to the game modes (one of which is a racing game mode on closed courses) please send me a private message and you will be open to the game’s design document.
Please go here to see some of the environment models I have made, and are still making:
https://www.facebook.com/dougem.medhen/media_set?set=a.10150853777170294.750877.812155293&type=3
The game’s prototype can be found here:
the in game radio stations are here:
Animator - The character Modeler will not work from scratch as I will tell that person to make 10 random humanoid characters in the Fuse character creator. I need the following animations:
- walk
- run
- jump forward
- jump to the left
- jump to the right
the Max poly count for each character should not be more than 2,000 polygons. I’m not aiming for graphics. I’ll let the game play do the talking.
Programmer - the programmer will be in charge of the following:
- Pedestrian Ai
- NPC car Ai
- Hostile Car Ai
- Hostile Planes Ai
- Networking
- Optimization
- Racing Ai
to lighten the burden, I will handle the Networking for online multi-player as I have been experimenting with that in UE 4 anyway. For any questions, please e-mail me with the subject line “CC: Crraiiizee Driver” to dougemmedhen@gmail.com so I can answer any questions that you may have. Thanks for your time in reading this post, and I look forward to hearing from you soon.