Need Assistance with World Partition Streaming Source

Hello Incredible Community :D,

I’m sure we’ve all had those moments where setting up a specific feature has felt like a never-ending maze of confusion… I find myself deep within such a puzzle right now, regarding the World Partition Streaming Source feature.

Here’s the situation: I’ve whipped up a clean, straightforward Open World map, jazzed it up with some cubes, and tweaked the Runtime Grid settings - so far everything’s running smoothly.

this_works

Aiming to develop a teleport mechanism, I’ve created a blueprint featuring an attached World Partition Streaming Source component. On paper, it seems like it should work like magic straight off the bat.

I thrust this actor onto the map, hit Play, and… nada. Zilch. There’s no activity within its loading range.

not_working

I’ve tried to dance with this feature for quite some time now, but can’t seem to get the rhythm right for it to work appropriately. Now I’m reaching out, extending my hand to you, this brilliant pool of knowledge, in the hope of finding someone experienced enough to help me find the right steps. Any help would be greatly appreciated!

Guess what? I found the fix to my problem. Turns out, I was using the Simulate mode instead of the Play mode. The WorldPartitionStreamingSourceComponent doesn’t work in Simulate mode. But, it works perfectly in PIE / Standalone mode.

So, a word to the wise, if you find yourself in a similar predicament where something isn’t functioning as expected, ensure you’re testing it in PIE, not solely in Simulate mode!

Simulate:

PIE:

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