Ok, it looks like the vast majority of the issues I’m seeing in the log are from an unknown structure, one that I know I added a value to. Is this not supported? And if it is, is there a way to update blueprints that are using this structure?
EDIT: somehow I fixed everything and was able to package by moving the offending struct to another folder, fixing redirectors, then moving it back and fixing redirectors again.
I’ll be honest, I have no idea what’s going on anymore.