I have a small little team assembled that is doing some cool stuff with water and they are in need of a talented artist who is good with UE4 particle systems and shaders for the ocean water.
Remote work is A-OK and all work is paid. Please let me know if you have any questions.
I don’t see the joke, I have a paid position for an artist specializing in water for the UE4 engine. Everything else about my project is irrelevant and would be a distraction to the artist for what I need right now.
I have a question about the project .
I have been making ocean shaders sometimes in my free time and I was wondering what kind of style/look/quality are You going for .
Some examples would help a lot .