I decided to make a PC adaptation of my game’s demo. Initially I created it for android, so now I had to create a branch and add some settings. I need an advice about resolution settings. I made the game to detect supported resolutions and choose the highest supported one on the first start. Also, I made “recommended” button in the resolution settings that does the same thing. But in addition to this I added a list of several different 4:3, 16:9, and 16:10 resolutions that can be selected without any auto-detection. So, is this a good practice to add some resolutions that user’s monitor may not support? Is it better to create a list of resolutions based only on auto-detected supported ones, or this auto-detection may be somewhat unreliable?