I have created a plugin that I intend to sell on the Marketplace.
However, I’ve run into an engine bug that was introduced in 5.0 and still persists in 5.1.1.
The bug is causing big issues with my plugin but I’m not here to discuss the bug itself.
I have made an extensive bug report.
My plugin works fine in 4.27.
Does it make any sense to publish only for 4.27 now when UE5 is officially released?
I imagine there are some benefits to getting noticed right when releasing a new asset on the marketplace, and I would much rather my asset to supports UE5 right away.
I would suggest creating a workaround if possible. Ideally, you want to maximize your audience from launch. Things get buried very quickly right now unless you are a well known seller. This will probably remain true until we get some better sorting options.
This means you want to support all the most recent versions of the engine. In my view that would be at least 4.27+. If you want to cover absolutely everyone, that would probably be 4.22+.