I had a couple of questions I was hoping to get some help with.
For an MMO type game, we want a database of items, like weapons for example. We want to build the framework so you can then add a new weapon by filling in certain fields. Weapon type, damage, recharge, ammo capacity, rarity, level, etc. how would you do this in Unreal? Is there a SQL type database system for items?
Do big MMO type games use an external DB like SQL to store a weapons table, enemy table, item table and so on? or is this all done in Unreal?
We don’t want to custome code each mission, item, enemy. We want to create a structure so it is easy to add a new mission by filling in all the fields on the developer side. Is this possible with Unreal? if so, what should we be looking at? Are there plugins for this? Examples?
Thanks for the help.