I’m currently making all the blueprints needed before i even start level designing, so that i have the tools in my hands.
What i have currently are:
-A gun that can be picked up and then allows shooting with left click and picking up objects with right click. (Not sure of to make the bullets stick to the wall, bounce or despawn on hit.)
-Torches which can be turned on by shooting through one that’s on fire to one that’s not on fire.
-Floor buttons that can open doors/elevators/turn on torches etc. Made Boolean’s that i can adjust after placing these, like “stay down after pressed” and “reset after set time”
-Wall buttons with the same functions
-Rotating the sun from a button -> set a true value when at a specific rotation / get a hint from the shadows at a specific rotation.
-Combining everything to make a complicated puzzle
Basically a combination of Zelda, Portal
If you have any tips, tricks or videos, i would be very thankful!