For a long time I was okay with “everything in a single window” approach, but yesterday I saw some guys was doing tutorial on Materials, and their suggestion was to do like this:
Shrunk main window to 75%, and the rest of the screen place 25% window where tabs only had Material Instances to a quick look/access.
Yesterday was great, I found it really convenient and cool. But today I launched it, and Unreal Editor reminded me that I should almost always put in extra work and research if I want to customize my work environment.
But from my search attempts I came up with two possible cases:
It seems like it is impossible to preserve such a kind of multiwindow layout.
Or it is me, who can’t provide the right words to the search bar.
You can save it as default layout, but then unreal happily opens new windows in random spots.
I am using 2 monitors, both have content browser. So logical way would be if i open some asset on left monitor it gets docked to right one or other way around. (ie. if unreal picks same screen for one asset, it should keep doing it).
But no some assets get opened docked to same content browser, other get docked to opposite window. Then some are opened undocked, well some are minimized only to title bar and opened behind every window.
I searched way to minimize this BS, but found none.
Edit.
There should be tiny icon to lock where new stuff is docked (or to prevent it from being docked). But nope we get insted USELESS function to dimm unselected blueprint connection. Really WTF Epic?!