Hi,
I’m pretty new to UE4 and I would like to use my Spriter projects here. Spriter is a tool created by brashmonkey which allows to make cool 2D animations using bones.
The idea is use an atlas wich contains all the parts of the animations instead of using flipbooks. Then render each part in the correct position with correct rotation. So each Sprite would be composed by several sprites which should be tweened on a time basis (ie. 15fps whatever).
I have already implemented a prototype in C++ using SFML (pretty simple and buggy) and I would like to make something similar in UE4. As I’m a beginner in UE4 (and game programming in general) I would like to hear some advice on this, I have thought of creating a “SCMLCharacter” or “SCMLActor” which would contain several sprites. Then tween manually all the stuff and render each sprite with a different depth for ordering. (I guess Unreal Engine will take care of all the batching and optimizations for me if using the same texture / material).
Does it make sense? anything better?
